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Window Object
  Examples
 Window Object Constructor
 Window Object Property
  Properties implemented from elsewhere
 Window Object Method
  Methods implemented from elsewhere
  Obsolete methods
 Window Object Event Handler
  Event handlers implemented from elsewhere
 Window Object Event
  Events
   Animation events
   Clipboard events
   Connection events
  Focus events
   Gamepad events
   History events
   Load & unload events
   Manifest events
   Messaging events
  Print events
  Promise rejection events
   Transition events
  WebVR events
 Source/Reference

Window Object

Window is not a public window object standard, but all major user agent support window is an object. Since Window object is no a standard object, the response of different user agent may be difference because of the incompatibilities between implementations and behavior of the Window object.

The window object is the object of an open window that contains the web document object in a user agent. In a tabbed environment each tab has its own window object. In a <iframe> tag environment, the user agent creates one window object for the web document object, and one additional window object for each frame. In other words,  a document object may have its own window object containing the document object and a global window object containing the window object of the document object. Therefore some properties and methods may still apply to the global window object instead of the local window object.

The way to get a window object from a given web document object is the defaultView property of the given document object.

Examples

Examples of window object
ASP.NET Code Input:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
    <head>
        <title>Sample Page</title>
        <meta http-equiv="Content-Type" content="text/html;charset=utf-8">
    </head>
    <body>
<%Response.Write("<p>Results on "& Request.ServerVariables("SERVER_SOFTWARE") & " .net: " & System.Environment.Version.ToString & " " & ScriptEngine & " Version " & ScriptEngineMajorVersion & "." & ScriptEngineMinorVersion & "</p>")%>
<script type = "text/javascript">
   var mywindow = document.defaultView;
   mywindow.localStorage.setItem("name", "outerwidth: ");
   name= mywindow.localStorage.getItem("name");
   var intFrameHeight = mywindow.innerHeight;
   var intFrameWidth= mywindow.innerWidth;
   document.write("outerheight: " + mywindow.outerHeight + "<br>");
   document.write(name + mywindow.outerWidth + "<br>");
   document.write("intFrameHeight: " + intFrameHeight + "<br>");
   document.write("intFrameWidth: " + intFrameWidth);
</script> 

    </body>
</html>
HTTP Response Output:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
    <head>
        <title>Sample Page</title>
        <meta http-equiv="Content-Type" content="text/html;charset=utf-8">
    </head>
    <body>
<p>Results on Microsoft-IIS/8.5 .net: 2.0.50727.8000 VB Version 8.0</p>
<script type = "text/javascript">
   var mywindow = document.defaultView;
   mywindow.localStorage.setItem("name", "outerwidth: ");
   name= mywindow.localStorage.getItem("name");
   var intFrameHeight = mywindow.innerHeight;
   var intFrameWidth= mywindow.innerWidth;
   document.write("outerheight: " + mywindow.outerHeight + "<br>");
   document.write(name + mywindow.outerWidth + "<br>");
   document.write("intFrameHeight: " + intFrameHeight + "<br>");
   document.write("intFrameWidth: " + intFrameWidth);
</script> 

    </body>
</html>
HTML Web Page Embedded Output:

Window Object Constructor

Some typical Window object constructors are.

  • DOMParser: DOMParser can parse XML or HTML source stored in a string into a DOM Document. DOMParser is specified in DOM Parsing and Serialization.
  • Window.GeckoActiveXObject:
  • Image: Used for creating an HTMLImageElement.
  • Option: Used for creating an HTMLOptionElement
  • Window.QueryInterface:
  • Window.StaticRange: Read only. This is an experimental API that should not be used in production code. Returns a StaticRange() constructor which creates a StaticRange object.
  • Worker: Used for creating a Web worker
  • Window.XMLSerializer:
  • Window.XPCNativeWrapper:
  • Window.XPCSafeJSObjectWrapper:

Window Object Property

Some typical Window object properties are.

  • Window.closed: Read only. This API has not been standardized. This property indicates whether the current window is closed or not.
  • Window.console: Read only. Returns a reference to the console object which provides access to the browser's debugging console.
  • Window.content and Window._content: Read only. This API has not been standardized. This is an obsolete API and is no longer guaranteed to work. Returns a reference to the content element in the current window. Since Firefox 57 (initially Nightly-only), both versions are only available from chrome (privileged) code, and not available to the web anymore.
  • Window.controllers: Read only. This API has not been standardized. Returns the XUL controller objects for the current chrome window.
  • Window.customElements: Read only. Returns a reference to the CustomElementRegistry object, which can be used to register new custom elements and get information about previously registered custom elements.
  • Window.crypto: Read only. Returns the browser crypto object.
  • Window.defaultStatus: Obsolete since Gecko 23. Gets/sets the status bar text for the given window.
  • Window.devicePixelRatio: Read only. This API has not been standardized. Returns the ratio between physical pixels and device independent pixels in the current display.
  • Window.dialogArguments: Read only. Gets the arguments passed to the window (if it's a dialog box) at the time window.showModalDialog() was called. This is an nsIArray.
  • Window.directories: This is an obsolete API and is no longer guaranteed to work: Synonym of window.personalbar
  • Window.document: Read only. Returns a reference to the document that the window contains.
  • Window.DOMMatrix: Read only. This is an experimental API that should not be used in production code. Returns a reference to a DOMMatrix object, which represents 4x4 matrices, suitable for 2D and 3D operations.
  • Window.DOMMatrixReadOnly: Read only. This is an experimental API that should not be used in production code. Returns a reference to a DOMMatrixReadOnly object, which represents 4x4 matrices, suitable for 2D and 3D operations.
  • Window.DOMPoint: Read only. This is an experimental API that should not be used in production code. Returns a reference to a DOMPoint object, which represents a 2D or 3D point in a coordinate system.
  • Window.DOMPointReadOnly: Read only. This is an experimental API that should not be used in production code. Returns a reference to a DOMPointReadOnly object, which represents a 2D or 3D point in a coordinate system.
  • Window.DOMQuad: Read only. This is an experimental API that should not be used in production code. Returns a reference to a DOMQuad object, which provides represents a quadrilaterial object, that is one having four corners and four sides.
  • Window.DOMRect: Read only. This is an experimental API that should not be used in production code. Returns a reference to a DOMRect object, which represents a rectangle.
  • Window.DOMRectReadOnly: Read only. This is an experimental API that should not be used in production code. Returns a reference to a DOMRectReadOnly object, which represents a rectangle.
  • Window.event: Read only. Returns the current event, which is the event currently being handled by the JavaScript code's context, or undefined if no event is currently being handled. The Event object passed directly to event handlers should be used instead whenever possible.
  • Window.frameElement: Read only. Returns the element in which the window is embedded, or null if the window is not embedded.
  • Window.frames: Read only. Returns an array of the subframes in the current window.
  • Window.fullScreen: This property indicates whether the window is displayed in full screen or not.
  • Window.globalStorage: This API has not been standardized. Unsupported since Gecko 13 (Firefox 13). Use Window.localStorage instead.
    Was: Multiple storage objects that are used for storing data across multiple pages.
  • Window.history: Read only. Returns a reference to the history object.
  • Window.innerHeight: Read only. Gets the height of the content area of the browser window including, if rendered, the horizontal scrollbar.
  • Window.innerWidth: Read only. Gets the width of the content area of the browser window including, if rendered, the vertical scrollbar.
  • Window.isSecureContext: Read only. This is an experimental API that should not be used in production code). Indicates whether a context is capable of using features that require secure contexts.
  • Window.length: Read only. Returns the number of frames in the window. See also window.frames.
  • Window.location: Gets/sets the location, or current URL, of the window object.
  • Window.locationbar: Read only. Returns the locationbar object, whose visibility can be toggled in the window.
  • Window.localStorage: Read only. Returns a reference to the local storage object used to store data that may only be accessed by the origin that created it.
  • Window.menubar: Read only. Returns the menubar object, whose visibility can be toggled in the window.
  • Window.messageManager: Returns the message manager object for this window.
  • Window.mozAnimationStartTime: Read only. This deprecated API should no longer be used, but will probably still work. The time in milliseconds since epoch at which the current animation cycle began. Use Animation.startTime instead.
  • Window.mozInnerScreenX: Read only. This API has not been standardized: Returns the horizontal (X) coordinate of the top-left corner of the window's viewport, in screen coordinates. This value is reported in CSS pixels. See mozScreenPixelsPerCSSPixel in nsIDOMWindowUtils for a conversion factor to adapt to screen pixels if needed.
  • Window.mozInnerScreenY: Read only. This API has not been standardized. Returns the vertical (Y) coordinate of the top-left corner of the window's viewport, in screen coordinates. This value is reported in CSS pixels. See mozScreenPixelsPerCSSPixel for a conversion factor to adapt to screen pixels if needed.
  • Window.mozPaintCount: Read only. This API has not been standardized. Returns the number of times the current document has been rendered to the screen in this window. This can be used to compute rendering performance.
  • Window.name: Gets/sets the name of the window.
  • Window.navigator: Read only. Returns a reference to the navigator object.
  • Window.opener: Returns a reference to the window that opened this current window.
  • Window.orientation: Read only. This API has not been standardized. This deprecated API should no longer be used, but will probably still work. Returns the orientation in degrees (in 90 degree increments) of the viewport relative to the device's natural orientation.
  • Window.outerHeight: Read only. Gets the height of the outside of the browser window.
  • Window.outerWidth: Read only. Gets the width of the outside of the browser window.
  • Window.pageXOffset: Read only. An alias for window.scrollX.
  • Window.pageYOffset: Read only. An alias for window.scrollY
  • Window.parent: Read only. Returns a reference to the parent of the current window or subframe.
  • Window.performance: Read only. Returns a Performance object, which includes the timing and navigation attributes, each of which is an object providing performance-related data. See also Using Navigation Timing for additional information and examples.
  • Window.personalbar: Read only. Returns the personalbar object, whose visibility can be toggled in the window.
  • Window.pkcs11: Obsolete since Gecko 29. Formerly provided access to install and remove PKCS11 modules.
  • Window.returnValue: The return value to be returned to the function that called window.showModalDialog() to display the window as a modal dialog.
  • Window.screen: Read only. Returns a reference to the screen object associated with the window.
  • Window.screenX and Window.screenLeft: Read only. Both properties return the horizontal distance from the left border of the user's browser viewport to the left side of the screen.
  • Window.screenY and Window.screenTop: Read only. Both properties return the vertical distance from the top border of the user's browser viewport to the top side of the screen.
  • Window.scrollbars: Read only. Returns the scrollbars object, whose visibility can be toggled in the window.
  • Window.scrollMaxX: Read only. This API has not been standardized. The maximum offset that the window can be scrolled to horizontally, that is the document width minus the viewport width.
  • Window.scrollMaxY: Read only. This API has not been standardized. The maximum offset that the window can be scrolled to vertically (i.e., the document height minus the viewport height).
  • Window.scrollX: Read only. Returns the number of pixels that the document has already been scrolled horizontally.
  • Window.scrollY: Read only. Returns the number of pixels that the document has already been scrolled vertically.
  • Window.self: Read only. Returns an object reference to the window object itself.
  • Window.sessionStorage: Returns a reference to the session storage object used to store data that may only be accessed by the origin that created it.
  • Window.sidebar: Read only. This API has not been standardized. Returns a reference to the window object of the sidebar.
  • Window.speechSynthesis: Read only. Returns a SpeechSynthesis object, which is the entry point into using Web Speech API speech synthesis functionality.
  • Window.status: Gets/sets the text in the statusbar at the bottom of the browser.
  • Window.statusbar: Read only. Returns the statusbar object, whose visibility can be toggled in the window.
  • Window.toolbar: Read only. Returns the toolbar object, whose visibility can be toggled in the window.
  • Window.top: Read only. Returns a reference to the topmost window in the window hierarchy. This property is read only.
  • Window.visualViewport: Read only. Returns a VisualViewport object which represents the visual viewport for a given window.
  • Window.window: Read only. Returns a reference to the current window.
  • window[0], window[1], etc.: Returns a reference to the window object in the frames. See Window.frames for more details.

Properties implemented from elsewhere

  • WindowOrWorkerGlobalScope.caches: Read only. Returns the CacheStorage object associated with the current context. This object enables functionality such as storing assets for offline use, and generating custom responses to requests.
  • WindowOrWorkerGlobalScope.indexedDB: Read only. Provides a mechanism for applications to asynchronously access capabilities of indexed databases; returns an IDBFactory object.
  • WindowOrWorkerGlobalScope.isSecureContext: Read only. Returns a boolean indicating whether the current context is secure (true) or not (false).
  • WindowOrWorkerGlobalScope.origin: Read only. Returns the global object's origin, serialized as a string. This does not yet appear to be implemented in any browser.

Window Object Method

Some typical Window object methods are.

  • Window.alert(): Displays an alert dialog.
  • Window.back(): This API has not been standardized. This is an obsolete API and is no longer guaranteed to work. Moves back one in the window history. This method is obsolete; you should instead use window.history.back().
  • Window.blur(): Sets focus away from the window.
  • Window.cancelAnimationFrame(): This is an experimental API that should not be used in production code. Enables you to cancel a callback previously scheduled with Window.requestAnimationFrame.
  • Window.cancelIdleCallback(): This is an experimental API that should not be used in production code. Enables you to cancel a callback previously scheduled with Window.requestIdleCallback.
  • Window.captureEvents(): This deprecated API should no longer be used, but will probably still work. Registers the window to capture all events of the specified type.
  • Window.clearImmediate(): Cancels the repeated execution set using setImmediate.
  • Window.close(): Closes the current window.
  • Window.confirm(): Displays a dialog with a message that the user needs to respond to.
  • Window.disableExternalCapture():
  • Window.dispatchEvent(): Used to trigger an event.
  • Window.dump(): This API has not been standardized. Writes a message to the console.
  • Window.enableExternalCapture():
  • Window.find(): Searches for a given string in a window.
  • Window.focus(): Sets focus on the current window.
  • Window.forward(): This API has not been standardized. This is an obsolete API and is no longer guaranteed to work. Moves the window one document forward in the history. This method is obsolete; you should instead use window.history.forward().
  • Window.getAttention(): This API has not been standardized. This is an obsolete API and is no longer guaranteed to work. Flashes the application icon.
  • Window.getAttentionWithCycleCount():
  • Window.getComputedStyle(): Gets computed style for the specified element. Computed style indicates the computed values of all CSS properties of the element.
  • Window.getDefaultComputedStyle(): This API has not been standardized. Gets default computed style for the specified element, ignoring author stylesheets.
  • Window.getSelection(): Returns the selection object representing the selected item(s).
  • Window.home(): This API has not been standardized. This is an obsolete API and is no longer guaranteed to work. Returns the browser to the home page.
  • Window.matchMedia(): Returns a MediaQueryList object representing the specified media query string.
  • Window.maximize():
  • Window.minimize(): For top-level XUL windows only. Minimizes the window.
  • Window.moveBy(): Moves the current window by a specified amount.
  • Window.moveTo(): Moves the window to the specified coordinates.
  • Window.open(): Opens a new window.
  • Window.openDialog(): This API has not been standardized. This is an obsolete API and is no longer guaranteed to work. Opens a new dialog window.
  • Window.postMessage(): Provides a secure means for one window to send a string of data to another window, which need not be within the same domain as the first.
  • Window.print(): Opens the Print Dialog to print the current document.
  • Window.prompt(): Returns the text entered by the user in a prompt dialog.
  • Window.releaseEvents(): This API has not been standardized. This deprecated API should no longer be used, but will probably still work. Releases the window from trapping events of a specific type.
  • Window.requestAnimationFrame(): Tells the browser that an animation is in progress, requesting that the browser schedule a repaint of the window for the next animation frame.
  • Window.requestIdleCallback(): This is an experimental API that should not be used in production code. Enables the scheduling of tasks during a browser's idle periods.
  • Window.resizeBy(): Resizes the current window by a certain amount.
  • Window.resizeTo(): Dynamically resizes window.
  • Window.restore(): This API has not been standardized. This is an obsolete API and is no longer guaranteed to work.
  • Window.routeEvent: Obsolete since Gecko 24
  • Window.scroll(): Scrolls the window to a particular place in the document.
  • Window.scrollBy(): Scrolls the document in the window by the given amount.
  • Window.scrollByLines(): This API has not been standardized. Scrolls the document by the given number of lines.
  • Window.scrollByPages(): This API has not been standardized. Scrolls the current document by the specified number of pages.
  • Window.scrollTo(): Scrolls to a particular set of coordinates in the document.
  • Window.setCursor(): This API has not been standardized. For top-level XUL windows only. Changes the cursor for the current window
  • Window.setImmediate(): Executes a function after the browser has finished other heavy tasks
  • Window.setResizable(): This API has not been standardized. Toggles a user's ability to resize a window.
  • Window.sizeToContent(): This API has not been standardized. Sizes the window according to its content.
  • Window.stop(): This method stops window loading.
  • Window.updateCommands(): This API has not been standardized. Updates the state of commands of the current chrome window (UI).

Methods implemented from elsewhere

  • EventTarget.addEventListener(): Register an event handler to a specific event type on the window.
  • WindowOrWorkerGlobalScope.atob(): Decodes a string of data which has been encoded using base-64 encoding.
  • WindowOrWorkerGlobalScope.btoa(): Creates a base-64 encoded ASCII string from a string of binary data.
  • WindowOrWorkerGlobalScope.clearInterval(): Cancels the repeated execution set using WindowOrWorkerGlobalScope.setInterval().
  • WindowOrWorkerGlobalScope.clearTimeout(): Cancels the delayed execution set using WindowOrWorkerGlobalScope.setTimeout().
  • WindowOrWorkerGlobalScope.createImageBitmap(): Accepts a variety of different image sources, and returns a Promise which resolves to an ImageBitmap. Optionally the source is cropped to the rectangle of pixels originating at with width sw, and height sh.
  • WindowOrWorkerGlobalScope.fetch(): Starts the process of fetching a resource from the network.
  • EventTarget.removeEventListener: Removes an event listener from the window.
  • WindowOrWorkerGlobalScope.setInterval(): Schedules a function to execute every time a given number of milliseconds elapses.
  • WindowOrWorkerGlobalScope.setTimeout(): Schedules a function to execute in a given amount of time.

Obsolete methods

  • Window.showModalDialog(): This is an obsolete API and is no longer guaranteed to work. Displays a modal dialog.

Window Object Event Handler

Some typical Window object event handlers are.

Starting in Gecko 9.0, you can now use the syntax if ("onabort" in window) to determine whether or not a given event handler property exists. This is because event handler interfaces have been updated to be proper web IDL interfaces. See DOM event handlers for details.

  • Window.onappinstalled: Called when the page is installed as a webapp. See appinstalled event.
  • Window.onbeforeinstallprompt: An event handler property dispatched before a user is prompted to save a web site to a home screen on mobile.
  • Window.ondevicelight: An event handler property for any ambient light levels changes
  • Window.ondevicemotion: Called if accelerometer detects a change (For mobile devices)
  • Window.ondeviceorientation: Called when the orientation is changed (For mobile devices)
  • Window.ondeviceorientationabsolute: This API has not been standardized. Chrome only. An event handler property for any device orientation changes.
  • Window.ondeviceproximity: An event handler property for device proximity event
  • Window.ongamepadconnected: Represents an event handler that will run when a gamepad is connected (when the gamepadconnected event fires).
  • Window.ongamepaddisconnected: Represents an event handler that will run when a gamepad is disconnected (when the gamepaddisconnected event fires).
  • Window.onmozbeforepaint: An event handler property for the MozBeforePaint event, which is sent before repainting the window if the event has been requested by a call to the Window.mozRequestAnimationFrame() method.
  • Window.onpaint: An event handler property for paint events on the window.
  • Window.onrejectionhandled: This is an experimental API that should not be used in production code. An event handler for handled Promise rejection events.
  • Window.onuserproximity: An event handler property for user proximity events.
  • Window.onvrdisplayconnect: Represents an event handler that will run when a compatible VR device has been connected to the computer (when the vrdisplayconnected event fires).
  • Window.onvrdisplaydisconnect: Represents an event handler that will run when a compatible VR device has been disconnected from the computer (when the vrdisplaydisconnected event fires).
  • Window.onvrdisplayactivate: Represents an event handler that will run when a display is able to be presented to (when the vrdisplayactivate event fires), for example if an HMD has been moved to bring it out of standby, or woken up by being put on.
  • Window.onvrdisplaydeactivate: Represents an event handler that will run when a display can no longer be presented to (when the vrdisplaydeactivate event fires), for example if an HMD has gone into standby or sleep mode due to a period of inactivity.
  • Window.onvrdisplayblur: Represents an event handler that will run when presentation to a display has been paused for some reason by the browser, OS, or VR hardware (when the vrdisplayblur event fires) — for example, while the user is interacting with a system menu or browser, to prevent tracking or loss of experience.
  • Window.onvrdisplayfocus: Represents an event handler that will run when presentation to a display has resumed after being blurred (when the vrdisplayfocus event fires).
  • Window.onvrdisplaypresentchange: represents an event handler that will run when the presenting state of a VR device changes — i.e. goes from presenting to not presenting, or vice versa (when the vrdisplaypresentchange event fires).

Event handlers implemented from elsewhere

  • GlobalEventHandlers.onabort: Called when the loading of a resource has been aborted, such as by a user canceling the load while it is still in progress
  • WindowEventHandlers.onafterprint: Called when the print dialog box is closed. See afterprint event.
  • WindowEventHandlers.onbeforeprint: Called when the print dialog box is opened. See beforeprint event.
  • WindowEventHandlers.onbeforeunload: An event handler property for before-unload events on the window.
  • GlobalEventHandlers.onblur: Called after the window loses focus, such as due to a popup.
  • GlobalEventHandlers.onchange: An event handler property for change events on the window.
  • GlobalEventHandlers.onclick: Called after the ANY mouse button is pressed & released
  • GlobalEventHandlers.ondblclick: Called when a double click is made with ANY mouse button.
  • GlobalEventHandlers.onclose: Called after the window is closed
  • GlobalEventHandlers.oncontextmenu: Called when the RIGHT mouse button is pressed
  • GlobalEventHandlers.onerror: Called when a resource fails to load OR when an error occurs at runtime. See error event.
  • GlobalEventHandlers.onfocus: Called after the window receives or regains focus. See focus events.
  • WindowEventHandlers.onhashchange: An event handler property for hashchange events on the window; called when the part of the URL after the hash mark ("#") changes.
  • GlobalEventHandlers.oninput: Called when the value of an <input> element changes
  • GlobalEventHandlers.onkeydown: Called when you begin pressing ANY key. See keydown event.
  • GlobalEventHandlers.onkeypress: Called when a key (except Shift, Fn, and CapsLock) is in pressed position. See keypress event.
  • GlobalEventHandlers.onkeyup: Called when you finish releasing ANY key. See keyup event.
  • WindowEventHandlers.onlanguagechange: An event handler property for languagechange events on the window.
  • GlobalEventHandlers.onload: Called after all resources and the DOM are fully loaded. WILL NOT get called when the page is loaded from cache, such as with back button.
  • WindowEventHandlers.onmessage: Is an EventHandler representing the code to be called when the message event is raised.
  • GlobalEventHandlers.onmousedown: Called when ANY mouse button is pressed.
  • GlobalEventHandlers.onmousemove: Called continously when the mouse is moved inside the window.
  • GlobalEventHandlers.onmouseout: Called when the pointer leaves the window.
  • GlobalEventHandlers.onmouseover: Called when the pointer enters the window
  • GlobalEventHandlers.onmouseup: Called when ANY mouse button is released
  • WindowEventHandlers.onoffline: Called when network connection is lost. See offline event.
  • WindowEventHandlers.ononline: Called when network connection is established. See online event.
  • WindowEventHandlers.onpagehide: Called when the user navigates away from the page, before the onunload event. See pagehide event.
  • WindowEventHandlers.onpageshow: Called after all resources and the DOM are fully loaded. See pageshow event.
  • WindowEventHandlers.onpopstate: Called when a back button is pressed.
  • GlobalEventHandlers.onreset: Called when a form is reset
  • GlobalEventHandlers.onresize: Called continuously as you are resizing the window.
  • GlobalEventHandlers.onscroll: Called when the scroll bar is moved via ANY means. If the resource fully fits in the window, then this event cannot be invoked
  • GlobalEventHandlers.onwheel: Called when the mouse wheel is rotated around any axis
  • GlobalEventHandlers.onselect: Called after text in an input field is selected
  • GlobalEventHandlers.onselectionchange: Is an EventHandler representing the code to be called when the selectionchange event is raised.
  • WindowEventHandlers.onstorage: Called when there is a change in session storage or local storage. See storage event
  • GlobalEventHandlers.onsubmit: Called when a form is submitted
  • WindowEventHandlers.onunhandledrejection: This is an experimental API that should not be used in production code. An event handler for unhandled Promise rejection events.
  • WindowEventHandlers.onunload: Called when the user navigates away from the page.

Window Object Event

Some typical Window object events are.

Events

Listen to these events using addEventListener() or by assigning an event listener to the on property of this interface.

  • error: Fired when when a resource failed to load, or can't be used. For example, if a script has an execution error or an image can't be found or is invalid.
    Also available via the onerror property.
  • languagechange: Fired at the global scope object when the user's preferred language changes.
    Also available via the onlanguagechange property.
  • orientationchange: Fired when the orientation of the device has changed.
    Also available via theonorientationchange property.
  • devicemotion: Fired at a regular interval, indicating the amount of physical force of acceleration the device is receiving and the rate of rotation, if available.
  • deviceorientation: Fired when fresh data is available from the magnetometer orientation sensor about the current orientation of the device as compared to the Earth coordinate frame.
  • resize: Fired when the window has been resized.
    Also available via the onresize property.
  • storage: Fired when a storage area (localStorage or sessionStorage) has been modified in the context of another document.
    Also available via the onstorage property.

Animation events

  • animationcancel: Fired when an animation unexpectedly aborts.
    Also available via the onanimationcancel property.
  • animationend: Fired when an animation has completed normally.
    Also available via the onanimationend property.
  • animationiteration: Fired when an animation iteration has completed.
    Also available via the onanimationiteration property.
  • animationstart: Fired when an animation starts.
    Also available via the onanimationstart property.

Clipboard events

  • clipboardchange: Fired when the system clipboard content changes.
  • copy: Fired when the user initiates a copy action through the browser's user interface.
    Also available via the oncopy property.
  • cut: Fired when the user initiates a cut action through the browser's user interface.
    Also available via the oncut property.
  • paste: Fired when the user initiates a paste action through the browser's user interface.
    Also available via the onpaste property.

Connection events

  • offline: Fired when the browser has lost access to the network and the value of navigator.onLine has switched to false.
    Also available via the onoffline property.
  • online: Fired when the browser has gained access to the network and the value of navigator.onLine has switched to true.
    Also available via the ononline property.

Focus events

  • blur: Fired when an element has lost focus.
    Also available via the onblur property.
  • focus: Fired when an element has gained focus.
    Also available via the onfocus property

Gamepad events

  • gamepadconnected: Fired when the browser detects that a gamepad has been connected or the first time a button/axis of the gamepad is used.
    Also available via the ongamepadconnected property.
  • gamepaddisconnected: Fired when the browser detects that a gamepad has been disconnected.
    Also available via the ongamepaddisconnected property

History events

  • hashchange: Fired when the fragment identifier of the URL has changed (the part of the URL beginning with and following the # symbol).
    Also available via the onhashchange property.
  • pagehide: Sent when the browser  hides the current document while in the process of switching to displaying in its palce a different document from the session's history. This happens, for example, when the user clicks the Back button or when they click the Forward button to move ahead in session history.
    Also available through the onpagehide event handler property.
  • pageshow: Sent when the browser makes the document visible due to navigation tasks, including not only when the page is first loaded, but also situations such as the user navigating back to the page after having navigated to another within the same tab.
    Also available using the onpageshow event handler property.
  • popstate: Fired when the active history entry changes.
    Also available using the onpopstate event handler property.

Load & unload events

  • beforeunload: Fired when the window, the document and its resources are about to be unloaded.
    Also available via the onbeforeunload property.
  • DOMContentLoaded: Fired when the document has been completely loaded and parsed, without waiting for stylesheets, images, and subframes to finish loading.
  • load: Fired when the whole page has loaded, including all dependent resources such as stylesheets images.
    Also available via the onload property.
  • unload: Fired when the document or a child resource is being unloaded.
    Also available via the onunload property.

Manifest events

  • appinstalled: Fired when the browser has successfully installed a page as an application.
    Also available via the onappinstalled property.
  • beforeinstallprompt: Fired when a user is about to be prompted to install a web application.
    Also available via the onbeforeinstallprompt property.

Messaging events

  • message: Fired when the window receives a message, for example from a call to Window.postMessage() from another browsing context.
    Also available via the onmessage property.
  • messageerror: Fired when a Window object receives a message that can't be deserialized.
    Also available via the onmessageerror property.

Print events

  • afterprint: Fired after the associated document has started printing or the print preview has been closed.
    Also available via the onafterprint property.
  • beforeprint: Fired when the associated document is about to be printed or previewed for printing.
    Also available via the onbeforeprint property.

Promise rejection events

  • rejectionhandled: Sent every time a JavaScript Promise is rejected, regardless of whether or not there is a handler in place to catch the rejection.
    Also available through the onrejectionhandled event handler property.
  • unhandledrejection: Sent when a JavaScript Promise is rejected but there is no handler in place to catch the rejection.
    Also available using the onunhandledrejection event handler property.

Transition events

  • transitioncancel: Fired when a CSS transition is canceled.
    Also available via the ontransitioncancel property.
  • transitionend: Fired when a CSS transition has completed.
    Also available via the ontransitionend property.
  • transitionrun: Fired when a CSS transition is first created.
    Also available via theontransitionrun property.
  • transitionstart: Fired when a CSS transition has actually started.
    Also available via theontransitionstart property.

WebVR events

  • vrdisplayactivate: Fired when a VR display becomes available to be presented to, for example if an HMD has been moved to bring it out of standby, or woken up by being put on.
    Also available via the onvrdisplayactivate property.
  • vrdisplayblur: Fired when presentation to a VR display has been paused for some reason by the browser, OS, or VR hardware.
    Also available via the onvrdisplayblur property.
  • vrdisplayconnect: Fired when a compatible VR display is connected to the computer.
    Also available via the onvrdisplayconnect property.
  • vrdisplaydeactivate: Fired when a VR display can no longer be presented to, for example if an HMD has gone into standby or sleep mode due to a period of inactivity.
    Also available via the onvrdisplaydeactivate property.
  • vrdisplaydisconnect: Fired when a compatible VR display is disconnected from the computer.
    Also available via the onvrdisplaydisconnect property.
  • vrdisplayfocus: Fired when presentation to a VR display has resumed after being blurred.
    Also available via the onvrdisplayfocus property.
  • vrdisplaypresentchange: fired when the presenting state of a VR display changes — i.e. goes from presenting to not presenting, or vice versa.
    Also available via the onvrdisplaypresentchange property.
  • vrdisplaypointerrestricted: Fired when the VR display's pointer input is restricted to consumption via a pointerlocked element.
    Also available via the onvrdisplaypointerrestricted property.
  • vrdisplaypointerunrestricted: Fired when the VR display's pointer input is no longer restricted to consumption via a pointerlocked element.
    Also available via the onvrdisplaypointerunrestricted property.

Source/Reference

  • https://developer.mozilla.org/en-US/docs/Web/API/Window
  • https://developer.mozilla.org/en-US/docs/Web/API/Window/content
  • https://www.w3schools.com/jsref/obj_window.asp
  • https://www.guru99.com/understanding-dom-fool-guide.html
  • https://developer.mozilla.org/en-US/docs/Mozilla/Working_with_windows_in_chrome_code

©sideway

ID: 190500019 Last Updated: 5/19/2019 Revision: 0


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